Epic acquires Rocket League studio and brings the game to Epic'

  • Update: In a statement to USGamer, Epic clarified that "we will continue to sell the Rocket Alliance on Steam, and have not announced plans to stop selling games there. The Rockets Alliance still applies to Steam's new buyers, long-term The plan will be announced in the future. "Epic also told the site that in the future, players "can still use the Rocket League Items, Rocket League Crates and keys and Rocket League Prices they bought before on the Rockets League, as usual."

    Surprisingly today, Epic Games announced that it has “signed a definitive agreement” to acquire San Diego-based Psyonix and its 132 employees, who will become the popular car football tournament Rocket League.

    As part of the deal, the Rocket League PC version is going to be moved to the Epic Game Store at the end of 2019, Epic announced. “At one time, it's going to continue to be purchased on Steam; it'll continue to support all existing buyers on Steam.” Psyonix said it's going to continue to trade and support Rocket League on other platforms, including PS4, Xbox. One and Switch.

    “In the short term, nothing has changed!” Psyonix wrote in the accompanying bulletin. "We're still committed to providing frequent updates to the Rockets, these updates have new features, new content, and new ways to play games, as long as you own us."

    “In the long run, we want to bring the Rockets Alliance to the Epic Games store and use our new relationship to develop games like never before,” the post continues. "We believe that bringing more support to the Rockets Alliance to a new audience is everyone's victory."

    Psyonix also said it believes the acquisition will end in May or June, so the "e-sports" game "significantly increases our potential impact and resources."

    Dave Hagewood, founder and studio director of Psyonix, said in a statement: "Since the beginning of the Unreal Tournament, we have been working closely with Epic. We have survived as a partner in changing the trend, so the strength of the combination is very good in many ways. Meaningful.” “The potential we can learn from each other and work together makes us very excited about the future.”

    With the huge success of Fortnite, the purchase of Psyonix is ‚Äč‚ÄčEpic's latest radical move with abundant cash. Since the launch in the Epic Games Store following last year, the studio has started to buy many high-profile exclusive products with the platform and also to offer free games almost every other week to draw in customers.

    Psyonix was founded in 2001 and has worked behind the scenes of Unreal Engine games, including War Machine, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III and Unreal Tournament 2004. The company has no groundbreaking but until 2015 The Rocket League of the Year became an outstanding version of this year. According to Psyonix, as of September last year, the game reached 50 million unique players, and the Rocket League Keys sold also ushered in a skyrocketing and provided a $1 million prize pool for its recent eSports season.